“Gender and Race in the Gaming World,” Society and the Internet: How Networks of Information and Communication are Changing Our Lives, 2nd edition, Mark Graham and William H. Dutton, Oxford University Press, 2019.
“Watching White Supremacy on Digital Video Platforms: ‘Screw Your Optics, I’m Going In,'” Film Quarterly, Vol. 72, No. 3, February 2019.
“The Digital Afterlives of This Bridge Called My Back: Woman of Color Feminism, Digital Labor, and Networked Pedagogy,” American Literature, Vol. 89, No. 2, June 2017.
“Racism, Sexism, and Gaming’s Cruel Optimism,” Identity Matters: Race, Gender, and Sexuality in Video Game Studies, edited by Jennifer Malkowski and TreaAndrea M. Russworm. Indiana University Press, 2017.
“Putting Our Hearts Into It: Gaming’s Many Social Justice Warriors and the Quest for Accessible Games,” Diversifying Barbie to Mortal Kombat, edited by Yasmin Kafai, Gabriela T. Richard, and Brendesha M. Tynes, ETC Press, 2016.
“The Unwanted Labour of Social Media: Women of Color Call Out Culture as Venture Community Management,” New Formations: a journal of culture, theory, politics, 106-112, 2015.
“Indigenous Circuits: Navajo Women and the Racialization of Early Electronics Manufacture,” American Quarterly, 66:4, December 2014, 919-941.
“I Will do Everything that Am Asked’: Scambaiting, Digital Show-Space, and the Racial Violence of Social Media,” journal of visual culture, 13(3), 2014, 257-274.
“Adaptation and Its Discontents: Asian American Cultural Politics Across Platforms,” Amerasia Journal, 40:2, special issue on Asian American Platforms, Victor Bascara and Lisa Nakamura (co-authors and guest editors), 2014.
Afterword: “Blaming, Shaming, and the Feminization of Social Media,” Feminist Surveillance Studies, Shoshana Magnet and Rachel Dubrofsky (editors), forthcoming 2014.
“Gender and Race Online,“ Society and the Internet: How Networks of Information and Communication are Changing Our Lives, Mark Graham and William H. Dutton, Oxford University Press, 2014.
Glitch Racism: Actors as Networks Within Vernacular Internet Theory, Culture Digitally, December 10, 2013.
“‘It’s a N****r in Here! Kill the ****r!’ User-Generated Media Campaigns Against Racism, Sexism, and Homophobia,” Blackwell, 2012, Valdivia, Angharad, and Gates, Kelly (editors) Encyclopedia of Media Studies
“Return of the Digital Native: Interfaces, Access, and Racial difference in District 9,” Flow, April 23, 2010.
“I See You? Gender and Disability in Avatar” Flow, February 5, 2010.
“Race and Identity in Digital Media,” for Mass Media and Society, 5th edition, edited by James Curran, 2010.
“’Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft,” Critical Studies in Media Communication, Special Issue on Massively Multiplayer Online Games, edited by Robert Brookey, 2009.
The Socioalgorithmics of Race: Sorting It Out in Jihad Worlds in New Media and Surveillance, edited by Kelly Gates and Shoshana Magnet, Routledge, 2009.
Plug and Pray: Performances of risk and failure in digital media presentations The Velvet Light Trap, 64, Fall 2009.
MixedFolks.com: Ethnic Ambiguity, Celebrity Outing, and the Internet in Mixed Race in Hollywood Film and Media Culture, edited by Mary Beltran and Camille Fogas, NYU Press, 2008.
“All Look Same: Mediating Visual Cultures of Race on the Web” ” in East Main Street: Asian American Popular Culture, edited by Shilpa Dave, LeiLani Nishime, and Tasha G. Oren, 262-272. New York: NYU Press, 2005.
“Interrogating the Digital Divide: The Political Economy of Race and Commerce in New Media” in Society Online: the Internet in Context, edited by Philip N. Howard and Steve Jones, Thousand Oaks: SAGE Publications, 2004.
“Prospects for a Materialist Informatics: An Interview with Donna Haraway,” in electronic book review, 2003.
My first article: “Race in/for Cyberspace: Identity Tourism and Racial Passing on the Internet.” in Works and Days, Volume 13, 181-193, 1995.